A qualified name is a name that appears on the right hand side of the scope resolution operator ::
(see also qualified identifiers). A qualified name may refer to a.
If there is nothing on the left hand side of the ::
, the lookup considers only declarations made in the global namespace scope (or introduced into the global namespace by a using declaration). This makes it possible to refer to such names even if they were hidden by a local declaration:
#include <iostream> int main() { struct std{}; std::cout << "fail\n"; // Error: unqualified lookup for 'std' finds the struct ::std::cout << "ok\n"; // OK: ::std finds the namespace std }
Before name lookup can be performed for the name on the right hand side of ::
, lookup must be completed for the name on its left hand side (unless a decltype expression is used, or there is nothing on the left). This lookup, which may be qualified or unqualified, depending on whether there's another ::
to the left of that name, considers only namespaces, class types, enumerations, and templates whose specializations are types:
struct A { static int n; }; int main() { int A; A::n = 42; // OK: unqualified lookup of A to the left of :: ignores the variable A b; // error: unqualified lookup of A finds the variable A }
When a qualified name is used as a declarator, then unqualified lookup of the names used in the same declarator that follow that qualified name, but not the names that precede it, is performed in the scope of the member's class or namespace:
class X { }; constexpr int number = 100; struct C { class X { }; static const int number = 50; static X arr[number]; }; X C::arr[number], brr[number]; // Error: look up for X finds ::X, not C::X C::X C::arr[number], brr[number]; // OK, size of arr is 50, size of brr is 100
If ::
is followed by the character ~
that is in turn followed by an identifier (that is, it specifies a destructor or pseudo-destructor), that identifier is looked up in the same scope as the name on the left hand side of ::
struct C { typedef int I; }; typedef int I1, I2; extern int *p, *q; struct A { ~A(); }; typedef A AB; int main() { p->C::I::~I(); // the name I after ~ is looked up in the same scope as I before :: // (that is, within the scope of C, so it finds C::I) q->I1::~I2(); // The name I2 is looked up in the same scope as I1 // that is, from the current scope, so it finds ::I2 AB x; x.AB::~AB(); // The name AB after ~ is looked up in the same scope as AB before :: // that is, from the current scope, so it finds ::AB }
EnumeratorsIf the lookup of the left-hand side name comes up with an enumeration (either scoped or unscoped), the lookup of the right-hand side must result in an enumerator that belongs that enumeration, otherwise the program is ill-formed. | (since C++11) |
If the lookup of the left hand side name comes up with a class/struct or union name, the name on the right hand side of ::
is looked up in the scope of that class (and so may find a declaration of a member of that class or of its base), with the following exceptions.
If the right hand side of ::
names the same class as the left hand side, the name designates the constructor of that class. Such qualified name can only be used in a declaration of a constructor and in the using-declaration for an inheriting constructor. In those lookups where function names are ignored (that is, when looking up a name on the left of ::
, when looking up a name in elaborated type specifier, or base specifier), the same syntax resolves to the injected-class-name:
struct A { A(); }; struct B : A { B(); }; A::A() { } // A::A names a constructor, used in a declaration B::B() { } // B::B names a constructor, used in a declaration B::A ba; // B::A names the type A (looked up in the scope of B) A::A a; // Error, A::A does not name a type struct A::A a2; // OK: lookup in elaborated type specifier ignores functions // so A::A simply names the class A as seen from within the scope of A // (that is, the injected-class-name)
Qualified name lookup can be used to access a class member that is hidden by a nested declaration or by a derived class. A call to a qualified member function is never virtual.
struct B { virtual void foo(); }; struct D : B { void foo() override; }; int main() { D x; B& b = x; b.foo(); // calls D::foo (virtual dispatch) b.B::foo(); // calls B::foo (static dispatch) }
If the name on the left of ::
refers to a namespace or if there is nothing on the left of ::
(in which case it refers to the global namespace), the name that appears on the right hand side of ::
is looked up in the scope of that namespace, except that.
namespace N { template<typename T> struct foo {}; struct X {}; } N::foo<X> x; // error: X is looked up as ::X, not as N::X
Qualified lookup within the scope of a namespace N
first considers all declarations that are located in N
and all declarations that are located in the inline namespace members of N
(and, transitively, in their inline namespace members). If there are no declarations in that set then it considers declarations in all namespaces named by using-directives found in N
and in all transitive inline namespace members of N
. The rules are applied recursively:
int x; namespace Y { void f(float); void h(int); } namespace Z { void h(double); } namespace A { using namespace Y; void f(int); void g(int); int i; } namespace B { using namespace Z; void f(char); int i; } namespace AB { using namespace A; using namespace B; void g(); } void h() { AB::g(); // AB is searched, AB::g found by lookup and is chosen AB::g(void) // (A and B are not searched) AB::f(1); // First, AB is searched, there is no f // Then, A, B are searched // A::f, B::f found by lookup (but Y is not searched so Y::f is not considered) // overload resolution picks A::f(int) AB::x++; // First, AB is searched, there is no x // Then A, B are searched. There is no x // Then Y and Z are searched. There is still no x: this is an error AB::i++; // AB is searched, there is no i // Then A, B are searched. A::i and B::i found by lookup: this is an error AB::h(16.8); // First, AB is searched: there is no h // Then A, B are searched. There is no h // Then Y and Z are searched. // lookup finds Y::h and Z::h. Overload resolution picks Z::h(double) }
It is allowed for the same declaration to be found more than once:
namespace A { int a; } namespace B { using namespace A; } namespace D { using A::a; } namespace BD { using namespace B; using namespace D; } void g() { BD::a++; // OK: finds the same A::a through B and through D }
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