The getFloatFrequencyData() method of the AnalyserNode Interface copies the current frequency data into a Float32Array array passed into it.
If you need higher performance and don't care about precision, you can use AnalyserNode.getByteFrequencyData() instead, which works on a Uint8Array.
void analyser.getFloatFrequencyData(array);
arrayFloat32Array that the frequency domain data will be copied to. For any sample which is silent, the value is -Infinity.AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.None.
const audioCtx = new AudioContext(); const analyser = audioCtx.createAnalyser(); // Float32Array should be the same length as the frequencyBinCount const myDataArray = new Float32Array(analyser.frequencyBinCount); // fill the Float32Array with data returned from getFloatFrequencyData() analyser.getFloatFrequencyData(myDataArray);
The following example shows basic usage of an AudioContext to connect a MediaElementAudioSourceNode to an AnalyserNode. While the audio is playing, we collect the frequency data repeatedly with requestAnimationFrame() and draw a "winamp bargraph style" to a <canvas> element.
For more complete applied examples/information, check out our Voice-change-O-matic-float-data demo (see the source code too).
<!doctype html>
<body>
<script>
const audioCtx = new AudioContext();
//Create audio source
//Here, we use an audio file, but this could also be e.g. microphone input
const audioEle = new Audio();
audioEle.src = 'my-audio.mp3';//insert file name here
audioEle.autoplay = true;
audioEle.preload = 'auto';
const audioSourceNode = audioCtx.createMediaElementSource(audioEle);
//Create analyser node
const analyserNode = audioCtx.createAnalyser();
analyserNode.fftSize = 256;
const bufferLength = analyserNode.frequencyBinCount;
const dataArray = new Float32Array(bufferLength);
//Set up audio node network
audioSourceNode.connect(analyserNode);
analyserNode.connect(audioCtx.destination);
//Create 2D canvas
const canvas = document.createElement('canvas');
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);
const canvasCtx = canvas.getContext('2d');
canvasCtx.clearRect(0, 0, canvas.width, canvas.height);
function draw() {
//Schedule next redraw
requestAnimationFrame(draw);
//Get spectrum data
analyserNode.getFloatFrequencyData(dataArray);
//Draw black background
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
canvasCtx.fillRect(0, 0, canvas.width, canvas.height);
//Draw spectrum
const barWidth = (canvas.width / bufferLength) * 2.5;
let posX = 0;
for (let i = 0; i < bufferLength; i++) {
const barHeight = (dataArray[i] + 140) * 2;
canvasCtx.fillStyle = 'rgb(' + Math.floor(barHeight + 100) + ', 50, 50)';
canvasCtx.fillRect(posX, canvas.height - barHeight / 2, barWidth, barHeight / 2);
posX += barWidth + 1;
}
};
draw();
</script>
</body> | Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'getFloatFrequencyData()' in that specification. | Working Draft |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 14 | Yes | 25 | No | 15 | 6 |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | Yes | 14 | Yes | 26 | No | 15 | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getFloatFrequencyData