The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE()
and ext.drawElementsInstancedANGLE()
.
Note: When using WebGL2
, this method is available as gl.vertexAttribDivisor()
by default.
void ext.vertexAttribDivisorANGLE(index, divisor);
index
GLuint
specifying the index of the generic vertex attributes.divisor
GLuint
specifying the number of instances that will pass between updates of the generic attribute.None.
var ext = gl.getExtension('ANGLE_instanced_arrays'); ext.vertexAttribDivisorANGLE(0, 2);
Specification | Status | Comment |
---|---|---|
ANGLE_instanced_arrays The definition of 'ANGLE_instanced_arrays' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | ? | ? | 33 | 11 | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | ? | ? | ? | ? | ? | ? | ? |
ext.drawArraysInstancedANGLE()
ext.drawElementsInstancedANGLE()
WebGLRenderingContext.drawArrays()
WebGLRenderingContext.drawElements()
WebGL2RenderingContext.drawArraysInstanced()
WebGL2RenderingContext.drawElementsInstanced()
WebGL2RenderingContext.vertexAttribDivisor()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE