This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Animation
.currentTime
property of the Web Animations API returns and sets the current time value of the animation in milliseconds, whether running or paused.
If the animation lacks a timeline
, is inactive, or hasn't been played yet, currentTime
's return value is null
.
var currentTime = Animation.currentTime; Animation.currentTime = newTime;
A number representing the current time in milliseconds, or null
to deactivate the animation.
In the Drink Me/Eat Me game, Alice's height is animated so it can go from small to large or large to small. At the start of the game, her height is set between the two extremes by setting her animation's currentTime
to half her KeyframeEffect
's duration:
aliceChange.currentTime = aliceChange.effect.timing.duration / 2;
A more generic means of seeking to the 50% mark of an animation would be:
animation.currentTime = animation.effect.getComputedTiming().delay + animation.effect.getComputedTiming().activeDuration / 2;
Specification | Status | Comment |
---|---|---|
Web Animations The definition of 'currentTime' in that specification. | Working Draft |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 39 | 48 (48) | No support | 26 | No support |
Feature | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | 39 | 39 | 48.0 (48) | No support | 26 | No support |
Animation
for other methods and properties you can use to control web page animation.Animation.startTime
for the time an animation is scheduled to start.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Animation/currentTime