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Animation.currentTime

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The Animation.currentTime property of the Web Animations API returns and sets the current time value of the animation in milliseconds, whether running or paused.

If the animation lacks a timeline, is inactive, or hasn't been played yet, currentTime's return value is null.

Syntax

var currentTime = Animation.currentTime;
Animation.currentTime = newTime;

Value

A number representing the current time in milliseconds, or null to deactivate the animation.

Examples

In the Drink Me/Eat Me game, Alice's height is animated so it can go from small to large or large to small. At the start of the game, her height is set between the two extremes by setting her animation's currentTime to half her KeyframeEffect's duration:

aliceChange.currentTime = aliceChange.effect.timing.duration / 2;

A more generic means of seeking to the 50% mark of an animation would be:

animation.currentTime =
  animation.effect.getComputedTiming().delay +
  animation.effect.getComputedTiming().activeDuration / 2;

Specifications

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 39 48 (48) No support 26 No support
Feature Android Webview Chrome for Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
Basic support 39 39 48.0 (48) No support 26 No support

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Animation/currentTime