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Animation.finish

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The finish()method of the Web Animations API's Animation Interface sets the current playback time to the end of the animation corresponding to the current playback direction. That is, if the animation is playing forward, it sets the playback time to the length of the animation sequence, and if the animation is playing in reverse (having had its reverse() method called), it sets the playback time to 0.

Syntax

Animation.finish(); 

Parameters

None.

Return value

None.

Exceptions

InvalidState
The player's playback rate is 0 or the animation's playback rate is greater than 0 and the end time of the animation is infinity.

Examples

The following example shows how to use the finish() method and catch an InvalidState error.

interfaceElement.addEventListener("mousedown", function() {
  try {
    player.finish();
  } catch(e if e instanceof InvalidState) {
    console.log("finish() called on paused or finished animation.");
  } catch(e);
    logMyErrors(e); //pass exception object to error handler
  }
});

The following example finishes all the animations on a single element, regardless of their direction of playback.

elem.getAnimations().forEach(
  function(animation){ 
    return animation.finish();
  }
);

Specifications

Specification Status Comment
Web Animations
The definition of 'finish()' in that specification.
Working Draft

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 39 48 (48) No support 26 No support
Feature Android Webview Chrome for Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
Basic support 39 39 48.0 (48) No support No support 26

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Animation/finish