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Animation.reverse

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The Animation.reverse() method of the Animation Interface reverses the playback direction, meaning the animation ends at its beginning. If called on an unplayed animation, the whole animation is played backwards. If called on a paused animation, the animation will continue in reverse.

Syntax

animation.reverse(); 

Parameters

None.

Return value

undefined

Example

In the Growing/Shrinking Alice Game example, clicking or tapping the bottle causes Alice's growing animation (aliceChange) to play backwards, causing her to get smaller. It is done by setting aliceChange's Animation.playbackRate to -1 like so:

var shrinkAlice = function() {
  // play Alice's animation in reverse
  aliceChange.playbackRate = -1;
  aliceChange.play();
  
  // play the bottle's animation
  drinking.play()
}

But it could also have been done by calling reverse() on aliceChange like so:

var shrinkAlice = function() {
  // play Alice's animation in reverse
  aliceChange.reverse();
  
  // play the bottle's animation
  drinking.play()
}

Specifications

Specification Status Comment
Web Animations
The definition of 'reverse()' in that specification.
Working Draft

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 39 48 (48) No support 26 No support
Feature Android Webview Chrome for Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
Basic support 39 39 48.0 (48) No support 26 No support

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Animation/reverse