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AnimationEffectTimingReadOnly.direction

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The direction property of the AnimationEffectTimingReadOnly dictionary object represents the direction of the animation's playback along its timeline and its behavior after completing each iteration.

Note: In AnimationEffectTiming, a mutable subclass of AnimationEffectTimingReadOnly used withKeyframeEffects, the property acts as both a getter and a setter.

Syntax

// Getting the direction of the animation
var animationPlaybackDirection = animation.effect.timing.direction;

// Setting the direction of the animation
animation.effect.timing.direction = reverse;

Value

A DOMString which specifies the direction in which the animation should play as well as what to do when the playback reaches the end of the animation sequence in the current direction. It can take one of the following values, with the default being "normal":

"normal"
The animation runs forwards, from beginning to end, in the way we experience the flow of time.
"reverse"
The animation runs backwards, or "rewinds."
"alternate"
The animation switches direction after each iteration, going forward through the animation sequence the first iteration, then backward through the sequence the second iteration, and so forth.
"alternate-reverse"
Similar to "alternate", except the animation playback starts by going from the end of the animation sequence toward the beginning the first iteration, then goes forward during the second, and so forth.

Examples

In the Red Queen's Race example, we can inspect the Red Queen and Alice's animation to discover a production secret:

// Returns "reverse" because the sprite was created upside down!
return redQueen_alice.effect.timing.direction;

Specifications

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support (Yes) 48 (48)[1] No support (Yes) No support
Feature Android Android Webview Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? ? ? 48.0 (48)[1] ? No support No support No support

[1] The Web Animations API is only enabled by default in Firefox Developer Edition and Nightly builds. You can enable it in beta and release builds by setting the preference dom.animations-api.core.enabled to true, and can disable it in any Firefox version by setting this preference to false.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly/direction