This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The fill property of AnimationEffectTimingReadOnly dictates how and when the animation's effects should be reflected by the element(s) visual state.
Note: In AnimationEffectTiming, a mutable subclass of AnimationEffectTimingReadOnly used with KeyframeEffects, the property acts as both a getter and a setter.
// Getting the delay in milliseconds var animationDelay = animation.effect.timing.fill; // Setting the delay in milliseconds animation.effect.timing.fill = 'both';
A {{domxref("DOMString")}} indicating the fill type to use in order to properly render an affected element when outside the animation's active interval (that is, when it's not actively animating). The default is "auto".
"none"pending with a {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}, when its playState is finished, or during its {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}} or {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}. In other words, if the animation isn't in its active interval, the affected element is not visible."forwards"playState is finished."backwards"pending {{domxref("Animation.playState", "playState")}}."both"forwards and backwards: The animation's effects should be reflected by the element(s) state prior to playing and retained after the animation has completed playing, in spite of and during any {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}}, {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}} and/or pending or finished {{domxref("Animation.playState", "playState")}}."auto""auto" is equivalent to "none". Otherwise, the result is "both".In the Growing and Shrinking Alice example, the cake has an animation that shows it getting eaten up:
var nommingCake = document.getElementById('eat-me_sprite').animate(
[
{ transform: 'translateY(0)' },
{ transform: 'translateY(-80%)' }
], {
fill: 'forwards',
easing: 'steps(4, end)',
duration: aliceChange.effect.timing.duration / 2
});
nommingCake.pause(); Because the animate() method takes an array of timing properties and values to create an AnimationEffectTiming object behind the scenes, we could also write the above like so (in fact, go ahead and try it in the CodePen):
var nommingCake = document.getElementById('eat-me_sprite').animate(
[
{ transform: 'translateY(0)' },
{ transform: 'translateY(-80%)' }
], aliceChange.effect.timing.duration / 2);
nommingCake.pause();
nommingCake.effect.timing.fill = 'forwards';
nommingCake.effect.timing.easing = 'steps(4, end)';
| Specification | Status | Comment |
|---|---|---|
| Web Animations The definition of 'AnimationEffectTimingReadOnly.fill' in that specification. | Working Draft | Editor's draft. |
{{CompatibilityTable}}
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | {{CompatVersionUnknown}} | {{CompatGeckoDesktop(48)}} | {{CompatNo}} | {{CompatVersionUnknown}} | {{CompatNo}} |
| Feature | Android | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|---|
| Basic support | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{ CompatUnknown}} | {{CompatUnknown}} | {{CompatNo}} | {{CompatNo}} | {{CompatNo}} |
AnimationEffectReadOnly.timing returns a AnimationEffectTimingReadOnly object...AnimationEffect.timing returns a mutable AnimationEffectTiming object.animation-fill-mode
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly/fill