This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The fill
property of AnimationEffectTimingReadOnly
dictates how and when the animation's effects should be reflected by the element(s) visual state.
Note: In AnimationEffectTiming
, a mutable subclass of AnimationEffectTimingReadOnly
used with KeyframeEffects
, the property acts as both a getter and a setter.
// Getting the delay in milliseconds var animationDelay = animation.effect.timing.fill; // Setting the delay in milliseconds animation.effect.timing.fill = 'both';
A {{domxref("DOMString")}} indicating the fill type to use in order to properly render an affected element when outside the animation's active interval (that is, when it's not actively animating). The default is "auto"
.
"none"
pending
with a {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}, when its playState
is finished
, or during its {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}} or {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}. In other words, if the animation isn't in its active interval, the affected element is not visible."forwards"
playState
is finished
."backwards"
pending
{{domxref("Animation.playState", "playState")}}."both"
forwards
and backwards
: The animation's effects should be reflected by the element(s) state prior to playing and retained after the animation has completed playing, in spite of and during any {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}}, {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}} and/or pending
or finished
{{domxref("Animation.playState", "playState")}}."auto"
"auto"
is equivalent to "none"
. Otherwise, the result is "both"
.In the Growing and Shrinking Alice example, the cake has an animation that shows it getting eaten up:
var nommingCake = document.getElementById('eat-me_sprite').animate( [ { transform: 'translateY(0)' }, { transform: 'translateY(-80%)' } ], { fill: 'forwards', easing: 'steps(4, end)', duration: aliceChange.effect.timing.duration / 2 }); nommingCake.pause();
Because the animate()
method takes an array of timing properties and values to create an AnimationEffectTiming
object behind the scenes, we could also write the above like so (in fact, go ahead and try it in the CodePen):
var nommingCake = document.getElementById('eat-me_sprite').animate( [ { transform: 'translateY(0)' }, { transform: 'translateY(-80%)' } ], aliceChange.effect.timing.duration / 2); nommingCake.pause(); nommingCake.effect.timing.fill = 'forwards'; nommingCake.effect.timing.easing = 'steps(4, end)';
Specification | Status | Comment |
---|---|---|
Web Animations The definition of 'AnimationEffectTimingReadOnly.fill' in that specification. | Working Draft | Editor's draft. |
{{CompatibilityTable}}
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | {{CompatVersionUnknown}} | {{CompatGeckoDesktop(48)}} | {{CompatNo}} | {{CompatVersionUnknown}} | {{CompatNo}} |
Feature | Android | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|---|
Basic support | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{ CompatUnknown}} | {{CompatUnknown}} | {{CompatNo}} | {{CompatNo}} | {{CompatNo}} |
AnimationEffectReadOnly.timing
returns a AnimationEffectTimingReadOnly
object...AnimationEffect.timing
returns a mutable AnimationEffectTiming
object.animation-fill-mode
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly/fill