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AnimationEffectTimingReadOnly.fill

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The fill property of AnimationEffectTimingReadOnly dictates how and when the animation's effects should be reflected by the element(s) visual state.

Note: In AnimationEffectTiming, a mutable subclass of AnimationEffectTimingReadOnly used with KeyframeEffects, the property acts as both a getter and a setter.

Syntax

// Getting the delay in milliseconds
var animationDelay = animation.effect.timing.fill;

// Setting the delay in milliseconds 
animation.effect.timing.fill = 'both';

Value

A {{domxref("DOMString")}} indicating the fill type to use in order to properly render an affected element when outside the animation's active interval (that is, when it's not actively animating). The default is "auto".

"none"
The animation's effects are only visible while the animation is iterating or its playhead is positioned over an iteration. The animation's effects are not visible when its {{domxref("Animation.playState", "playState")}} is pending with a {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}, when its playState is finished, or during its {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}} or {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}}. In other words, if the animation isn't in its active interval, the affected element is not visible.
"forwards"
The affected element will continue to be rendered in the state of the final animation framecontinue to be applied to the after the animation has completed playing, in spite of and during any {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}} or when its playState is finished.
"backwards"
The animation's effects should be reflected by the element(s) state prior to playing, in spite of and during any {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}} and pending {{domxref("Animation.playState", "playState")}}.
"both"
Combining the effects of both forwards and backwards: The animation's effects should be reflected by the element(s) state prior to playing and retained after the animation has completed playing, in spite of and during any {{domxref("AnimationEffectTimingReadOnly.endDelay", "endDelay")}}, {{domxref("AnimationEffectTimingReadOnly.delay", "delay")}} and/or pending or finished {{domxref("Animation.playState", "playState")}}.
"auto"
If the animation effect the fill mode is being applied to is a keyframe effect ({{domxref("KeyframeEffect")}} or {{domxref("KeyframeEffectReadOnly")}}), "auto" is equivalent to "none". Otherwise, the result is "both".

Examples

In the Growing and Shrinking Alice example, the cake has an animation that shows it getting eaten up:

var nommingCake = document.getElementById('eat-me_sprite').animate(
 [
   { transform: 'translateY(0)' },
   { transform: 'translateY(-80%)' }   
 ], {
   fill: 'forwards',
   easing: 'steps(4, end)',
   duration: aliceChange.effect.timing.duration / 2
 });
 nommingCake.pause();

Because the animate() method takes an array of timing properties and values to create an AnimationEffectTiming object behind the scenes, we could also write the above like so (in fact, go ahead and try it in the CodePen):

var nommingCake = document.getElementById('eat-me_sprite').animate(
[
  { transform: 'translateY(0)' },
  { transform: 'translateY(-80%)' }   
], aliceChange.effect.timing.duration / 2);
nommingCake.pause();

nommingCake.effect.timing.fill = 'forwards';
nommingCake.effect.timing.easing = 'steps(4, end)';

Specifications

Specification Status Comment
Web Animations
The definition of 'AnimationEffectTimingReadOnly.fill' in that specification.
Working Draft Editor's draft.

Browser compatibility

{{CompatibilityTable}}

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support {{CompatVersionUnknown}} {{CompatGeckoDesktop(48)}} {{CompatNo}} {{CompatVersionUnknown}} {{CompatNo}}
Feature Android Android Webview Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{ CompatUnknown}} {{CompatUnknown}} {{CompatNo}} {{CompatNo}} {{CompatNo}}

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly/fill