The maxchannelCount property of the AudioDestinationNode interface is an unsigned long defining the maximum amount of channels that the physical device can handle.
The AudioNode.channelCount property can be set between 0 and this value (both included). If maxChannelCount is 0, like in OfflineAudioContext, the channel count cannot be changed.
var audioCtx = new AudioContext(); var myDestination = audioCtx.destination; myDestination.maxChannelCount = 2;
An unsigned long.
The following would set up a simple audio graph, featuring an AudioDestinationNode with maxChannelCount of 2:
var audioCtx = new AudioContext(); var source = audioCtx.createMediaElementSource(myMediaElement); source.connect(gainNode); audioCtx.destination.maxChannelCount = 2; gainNode.connect(audioCtx.destination);
To see a more complete implementation, check out one of our MDN Web Audio examples, such as Voice-change-o-matic or Violent Theremin.
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'maxChannelCount' in that specification. | Working Draft |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 14 | Yes | 25 | No | 15 | 6 |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | Yes | 14 | Yes | 26 | No | 15 | ? |
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https://developer.mozilla.org/en-US/docs/Web/API/AudioDestinationNode/maxChannelCount