<canvas>
element on its own is just a bitmap and does not provide information about any drawn objects. Canvas content is not exposed to accessibility tools like semantic HTML is. In general, you should avoid using canvas in an accessible website or app. The following guidelines can help to make it more accessible.The content inside the <canvas> ... </canvas>
tags can be used as a fallback for browsers which don't support canvas rendering. It's also very useful for assistive technology users (like screen readers) which can read and interpret the sub DOM in it. A good example at html5accessibility.com demonstrates how this can be done:
<canvas> <h2>Shapes</h2> <p>A rectangle with a black border. In the background is a pink circle. Partially overlaying the <a href="http://en.wikipedia.org/wiki/Circle" onfocus="drawCircle();" onblur="drawPicture();">circle</a>. Partially overlaying the circle is a green <a href="http://en.wikipedia.org/wiki/Square" onfocus="drawSquare();" onblur="drawPicture();">square</a> and a purple <a href="http://en.wikipedia.org/wiki/Triangle" onfocus="drawTriangle();" onblur="drawPicture();">triangle</a>, both of which are semi-opaque, so the full circle can be seen underneath.</p> </canvas>
See the video how NVDA reads this example by Steve Faulkner.
Accessible Rich Internet Applications (ARIA) defines ways to make Web content and Web applications more accessible to people with disabilities. You can use ARIA attributes to describe the behavior and purpose of the canvas element. See ARIA and ARIA techniques for more information.
<canvas id="button" tabindex="0" role="button" aria-pressed="false" aria-label="Start game"></canvas>
Whether the mouse coordinates are within a particular area on the canvas, is a common problem to solve. The hit region API allows you define an area of your canvas and provides another possibility to expose interactive content on a canvas to accessibility tools. It allows you to make hit detection easier and lets you route events to DOM elements. The API has the following three methods (which are still experimental in current web browsers; check the browser compatibility tables).
CanvasRenderingContext2D.addHitRegion()
CanvasRenderingContext2D.removeHitRegion()
id
from the canvas.CanvasRenderingContext2D.clearHitRegions()
You can add a hit region to your path and check for the MouseEvent.region
property to test if your mouse is hitting your region, for example.
<canvas id="canvas"></canvas> <script> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.arc(70, 80, 10, 0, 2 * Math.PI, false); ctx.fill(); ctx.addHitRegion({id: 'circle'}); canvas.addEventListener('mousemove', function(event) { if (event.region) { alert('hit region: ' + event.region); } }); </script>
The addHitRegion()
method also takes a control
option to route events to an element (that is a descendant of the canvas):
ctx.addHitRegion({control: element});
This can be useful for routing to <input>
elements, for example. See also this codepen demo.
When working with the keyboard, focus rings are a handy indicator to help navigating on a page. To draw focus rings on a canvas drawing, the drawFocusIfNeeded
property can be used.
CanvasRenderingContext2D.drawFocusIfNeeded()
Additionally, the scrollPathIntoView()
method can be used to make an element visible on the screen if focused, for example.
CanvasRenderingContext2D.scrollPathIntoView()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility