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CanvasRenderingContext2D.arcTo

The CanvasRenderingContext2D.arcTo() method of the Canvas 2D API adds an arc to the path with the given control points and radius.

The arc drawn will be a part of a circle, never elliptical. Typical use could be making a rounded corner.

One way to think about the arc drawn is to imagine two straight segments, from the starting point (latest point in current path) to the first control point, and then from the first control point to the second control point. These two segments form a sharp corner with the first control point being in the corner. Using arcTo, the corner will instead be an arc with the given radius.

The arc is tangential to both segments, which can sometimes produce surprising results, e.g. if the radius given is larger than the distance between the starting point and the first control point.

If the radius specified doesn't make the arc meet the starting point (latest point in the current path), the starting point is connected to the arc with a straight line segment.

Syntax

void ctx.arcTo(x1, y1, x2, y2, radius);

Parameters

x1
x-axis coordinates for the first control point.
y1
y-axis coordinates for the first control point.
x2
x-axis coordinates for the second control point.
y2
y-axis coordinates for the second control point.
radius
The arc's radius.

Examples

Using the arcTo method

This is just a simple code snippet drawing an arc. The starting point is blue and the control points are red.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.moveTo(150, 20);
ctx.arcTo(150, 100, 50, 20, 30);
ctx.lineTo(50, 20)
ctx.stroke();

ctx.fillStyle = 'blue';
// starting point
ctx.fillRect(150, 20, 10, 10);

ctx.fillStyle = 'red';
// control point one
ctx.fillRect(150, 100, 10, 10);
// control point two
ctx.fillRect(50, 20, 10, 10);

Trying the arcTo parameters

Edit the code below and see your changes update live in the canvas:

<canvas id="canvas" class="playable-canvas" height="200" width="400"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.beginPath();
ctx.moveTo(150, 20);
ctx.arcTo(150,100,50,100,20);
ctx.stroke();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

Specifications

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arcTo