The CanvasRenderingContext2D.drawFocusIfNeeded() method of the Canvas 2D API draws a focus ring around the current path or given path, If a given element is focused.
void ctx.drawFocusIfNeeded(element); void ctx.drawFocusIfNeeded(path, element);
pathPath2D path to use.drawFocusIfNeeded methodThis is just a simple code snippet which uses the drawFocusIfNeeded method.
<canvas id="canvas"> <input id="button" type="range" min="1" max="12"> </canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var button = document.getElementById('button');
button.focus();
ctx.beginPath();
ctx.rect(10, 10, 30, 30);
ctx.drawFocusIfNeeded(button);
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"> <input id="button" type="range" min="1" max="12"> </canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var button = document.getElementById("button");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
button.focus();
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.drawFocusIfNeeded' in that specification. | Living Standard | Initial definition |
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | (Yes) |
29 (29)[1] 32 (32)[2] | No support | (Yes) | (Yes) |
| Path parameter | (Yes) | No support | No support | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) |
29 (29)[1] 32 (32)[2] | No support | (Yes) | (Yes) |
| Path parameter | (Yes) | (Yes) | No support | No support | (Yes) | (Yes) |
[1] In Gecko 28 (Firefox 28 / Thunderbird 28 / SeaMonkey 2.25 / Firefox OS 1.3), this method was implemented as drawSystemFocusRing, but has been renamed to the standard drawFocusIfNeeded in Gecko 29 (Firefox 29 / Thunderbird 29 / SeaMonkey 2.26).
[2] Prior to Gecko 32 (Firefox 32 / Thunderbird 32 / SeaMonkey 2.29 / Firefox OS 2.0) this method was deactivated by default behind the flag canvas.focusring.enabled.
CanvasRenderingContext2D.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawFocusIfNeeded