The CanvasRenderingContext2D.fillRect() method of the Canvas 2D API draws a filled rectangle whose starting point is at the coordinates (x, y) with the specified width and height and whose style is determined by the fillStyle attribute.
void ctx.fillRect(x, y, width, height);
xywidthheightfillRect methodThis is just a simple code snippet which uses the fillRect method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);
// fill the whole canvas
// ctx.fillRect(0, 0, canvas.width, canvas.height);
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.fillRect' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.fillStyleCanvasRenderingContext2D.clearRect()CanvasRenderingContext2D.strokeRect()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillRect