The CanvasRenderingContext2D.globalAlpha property of the Canvas 2D API specifies the alpha value that is applied to shapes and images before they are drawn onto the canvas. The value is in the range from 0.0 (fully transparent) to 1.0 (fully opaque).
See also the chapter Applying styles and color in the Canvas Tutorial.
ctx.globalAlpha = value;
valueInfinity and NaN will not be set and globalAlpha will retain its previous value.globalAlpha propertyThis is just a simple code snippet using the globalAlpha property to draw two semi transparent rectangles.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.globalAlpha = 0.5;
ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);
ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);
Edit the code below and see your changes update live in the canvas:
globalAlpha exampleIn this example, a background of four different colored squares is drawn. On top of these, there is a set of semi-transparent circles. The globalAlpha property is set at 0.2 which will be used for all shapes from that point on. Every step in the for loop draws a set of circles with an increasing radius. The final result is a radial gradient. By overlaying ever more circles on top of each other, the transparency of the circles that have already been drawn are reduced. By increasing the step count and in effect drawing more circles, the background would completely disappear from the center of the image.
var ctx = document.getElementById('canvas').getContext('2d');
// draw background
ctx.fillStyle = '#FD0';
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = '#6C0';
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = '#09F';
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = '#F30';
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = '#FFF';
// set transparency value
ctx.globalAlpha = 0.2;
// Draw semi transparent circles
for (i = 0; i < 7; i++){
ctx.beginPath();
ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
ctx.fill();
}
| Screenshot | Live sample |
|---|---|
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.globalAlpha' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
globalAlpha no longer throws a SYNTAX_ERR exception; these are now correctly silently ignored.ctx.setAlpha() is implemented besides this property.CanvasRenderingContext2D
CanvasRenderingContext2D.globalCompositeOperation
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha