The CanvasRenderingContext2D
.quadraticCurveTo()
method of the Canvas 2D API adds a quadratic Bézier curve to the path. It requires two points. The first point is a control point and the second one is the end point. The starting point is the last point in the current path, which can be changed using moveTo()
before creating the quadratic Bézier curve.
void ctx.quadraticCurveTo(cpx, cpy, x, y);
cpx
cpy
x
y
quadraticCurveTo
methodThis is just a simple code snippet drawing a quadratic bezier curve. The control point is red and the start and end points are blue.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(50,20); ctx.quadraticCurveTo(230, 30, 50, 100); ctx.stroke(); ctx.fillStyle = 'blue'; // start point ctx.fillRect(50, 20, 10, 10); // end point ctx.fillRect(50, 100, 10, 10); ctx.fillStyle = 'red'; // control point ctx.fillRect(230, 30, 10, 10);
quadraticCurveTo
parametersEdit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.moveTo(50,20); ctx.quadraticCurveTo(230, 30, 50, 100); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.quadraticCurveTo' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/quadraticCurveTo