The CanvasRenderingContext2D
.restore()
method of the Canvas 2D API restores the most recently saved canvas state by popping the top entry in the drawing state stack. If there is no saved state, this method does nothing.
void ctx.restore();
Fore more information about the drawing state, see CanvasRenderingContext2D.save()
.
restore
methodThis is just a simple code snippet which uses the save()
method to save the default state and restore()
to restore it later, so that you are able to draw a rect with the default state later.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.save(); // save the default state ctx.fillStyle = 'green'; ctx.fillRect(10, 10, 100, 100); ctx.restore(); // restore to the default state ctx.fillRect(150, 75, 100, 100);
Edit the code below and see your changes update live in the canvas:
<div id="canvasTarget"> </div> <div class="playable-buttons"> <input id="run" type="button" value="Run" /> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.save(); ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100); ctx.restore(); ctx.fillRect(150, 75, 100, 100);</textarea>
var canvasTarget = document.getElementById("canvasTarget"); var textarea = document.getElementById("code"); var run = document.getElementById("run"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; var canvas; var ctx; function drawCanvas() { if (canvas) { canvasTarget.removeChild(canvas); } canvas = document.createElement('canvas'); canvasTarget.appendChild(canvas); canvas.width = 400; canvas.height = 200; ctx = canvas.getContext("2d"); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) run.addEventListener("click", drawCanvas); window.addEventListener("load", drawCanvas);
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.restore' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
.CanvasRenderingContext2D.save()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/restore