The setLineDash()
method of the Canvas 2D API's CanvasRenderingContext2D
interface sets the line dash pattern used when stroking lines, using an array of values which specify alternating lengths of lines and gaps which describe the pattern.
To return to using solid lines, set the line dash list to an empty array.
ctx.setLineDash(segments);
segments
Array
of numbers which specify distances to alternately draw a line and a gap (in coordinate space units). If the number of elements in the array is odd, the elements of the array get copied and concatenated. For example, [5, 15, 25]
will become [5, 15, 25, 5, 15, 25]
. If the array is empty, the line dash list is cleared and line strokes return to being solid.undefined
.
This is just a simple code snippet which uses the setLineDash()
method to draw a dashed line above a solid line.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.setLineDash([5, 15]); ctx.moveTo(0, 50); ctx.lineTo(400, 50); ctx.stroke(); ctx.beginPath(); ctx.setLineDash([]); ctx.moveTo(0, 150); ctx.lineTo(400, 150); ctx.stroke();
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:150px"> ctx.beginPath(); ctx.setLineDash([5, 15]); ctx.moveTo(0, 50); ctx.lineTo(400, 50); ctx.stroke(); ctx.beginPath(); ctx.setLineDash([]); ctx.moveTo(0, 150); ctx.lineTo(400, 150); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.setLineDash' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | 27 (27) | 11 | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | 27.0 (27) | (Yes) | (Yes) | (Yes) |
mozDash
has been implemented to set and get a dash list. This property will be deprecated and removed in the future, see bug 931389. Use setLineDash()
instead.webkitLineDash
is implemented besides this method. Use setLineDash()
instead.CanvasRenderingContext2D
CanvasRenderingContext2D.getLineDash()
CanvasRenderingContext2D.lineDashOffset
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash