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CanvasRenderingContext2D.shadowBlur

The CanvasRenderingContext2D.shadowBlur property of the Canvas 2D API specifies the level of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.

Syntax

ctx.shadowBlur = level;
level
A float specifying the level of the blurring effect. The default value is 0. Negative, Infinity or NaN values are ignored.

Examples

Using the shadowBlur property

This is just a simple code snippet using the shadowblur property to set a blurred shadow. Note that shadows are only drawn, if the shadowColor property is set to a non-transparent value, too.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.shadowColor = 'black';
ctx.shadowBlur = 10;

ctx.fillStyle = 'white';
ctx.fillRect(10, 10, 100, 100);

Edit the code below and see your changes update live in the canvas:

Specifications

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
  • In WebKit- and Blink-based browsers, a non-standard and deprecated method ctx.setShadow() is implemented besides this property.
    setShadow(width, height, blur, color, alpha);
    setShadow(width, height, blur, graylevel, alpha);
    setShadow(width, height, blur, r, g, b, a);
    setShadow(width, height, blur, c, m, y, k, a);
    

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/shadowBlur