The CanvasRenderingContext2D.textAlign property of the Canvas 2D API specifies the current text alignment being used when drawing text. Beware that the alignment is based on the x value of the fillText() method. So if textAlign is "center", then the text would be drawn at x - (width / 2).
ctx.textAlign = "left" || "right" || "center" || "start" || "end";
Possible values:
leftrightcenterstartendThe default value is start.
textAlign propertyThis is just a simple code snippet using the textAlign property to set a different text alignment.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.font = '48px serif';
ctx.textAlign = 'left';
ctx.strokeText('Hello world', 0, 100);
Edit the code below and see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.textAlign' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | 3.5 (1.9.1) | 9 | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | 1.0 (1.9.1) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D.
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign