This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Element interface's animate() method is a shortcut method which creates a new Animation, applies it to the element, then plays the animation. It returns the created Animation object instance.
Elements can have multiple animations applied to them. You can get a list of the animations that affect an element by calling Element.getAnimations().
var animation = element.animate(keyframes, options);
keyframesoptionsid Optionalanimate(): a DOMString with which to reference the animation.delay Optional
direction Optional
normal), backwards (reverse), switches direction after each iteration (alternate), or runs backwards and switches direction after each iteration (alternate-reverse). Defaults to "normal".duration Optional
easing Optional
"linear", "ease", "ease-in", "ease-out", and "ease-in-out", or a custom "cubic-bezier" value like "cubic-bezier(0.42, 0, 0.58, 1)". Defaults to "linear".endDelay Optional
fill Optional
"backwards"), retained after the animation has completed playing ("forwards"), or both. Defaults to "none".iterationStart Optional
iterations Optional
1, and can also take a value of Infinity to make it repeat for as long as the element exists.The following options are currently not shipped anywhere, but will be added in the near future.
composite Optionalreplace. add dictates an additive effect, where each successive iteration builds on the last. For instance with transform, a translateX(-200px) would not override an earlier rotate(20deg) value but result in translateX(-200px) rotate(20deg).accumulate is similar but a little smarter: blur(2) and blur(5) become blur(7), not blur(2) blur(5).replace overwrites the previous value with the new one. iterationComposite Optionalaccumulate or replace (see above). Defaults to replace.spacing Optionaldistribute. distribute positions keyframes so that the difference between subsequent keyframe offsets are equal, that is to say, without any offsets, it will equally distribute the keyframes across play time.paced positions keyframes so that the distance between subsequent values of a specified paced property are equal, that is to say, keyframes are spaced further apart the greater the difference in their property values.
Returns an Animation.
In the demo Down the Rabbit Hole (with the Web Animation API), we use the convenient animate() method to immediately create and play an animation on the #tunnel element to make it flow upwards, infinitely. Notice the array of objects passed as keyframes and also the timing options block.
document.getElementById("tunnel").animate([
// keyframes
{ transform: 'translateY(0px)' },
{ transform: 'translateY(-300px)' }
], {
// timing options
duration: 1000,
iterations: Infinity
});
| Specification | Status | Comment |
|---|---|---|
| Web Animations The definition of 'animate()' in that specification. | Working Draft | Initial definition |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | 36 | No support | 48.0 (48.0) | No support | 23 | ? |
id option | 50 | No support | 48.0 (48.0) | No support | 37 | ? |
composite, iterationComposite, and spacing options | No support | No support | No support | No support | No support | No support |
| Feature | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | 39 | 39 | 48.0 (48.0) | ? | ? | ? | ? |
id option | 50 | 50 | 48.0 (48.0) | ? | ? | ? | ? |
composite, iterationComposite, and spacing options | No support | No support | No support | No support | No support | No support | No support |
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https://developer.mozilla.org/en-US/docs/Web/API/element/animate