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EXT texture filter anisotropic

The EXT_texture_filter_anisotropic extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF).

AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle. Using just mipmapping, these lookups have a tendency to average to grey.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is available to both, WebGL1 and WebGL2 contexts.

Constants

ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT
This is the pname argument to the gl.getParameter() call, and it returns the maximum available anisotropy.
ext.TEXTURE_MAX_ANISOTROPY_EXT
This is the pname argument to the gl.getTexParameter() and gl.texParameterf() / gl.texParameteri() calls and sets the desired maximum anisotropy for a texture.

Examples

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
var ext = (
  gl.getExtension('EXT_texture_filter_anisotropic') ||
  gl.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
  gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic')
);
if (ext){
  var max = gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
  gl.texParameterf(gl.TEXTURE_2D, ext.TEXTURE_MAX_ANISOTROPY_EXT, max);
}

Specifications

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support ? Yes 17 ? ? ?
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support ? ? Yes ? ? ? ?

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/EXT_texture_filter_anisotropic