The GainNode interface represents a change in volume. It is an AudioNode audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. A GainNode always has exactly one input and one output, both with the same number of channels.
The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is instantly applied, causing unaesthetic 'clicks' in the resulting audio. To prevent this from happening, never change the value directly but use the exponential interpolation methods on the AudioParam interface.
| Number of inputs | 1 |
|---|---|
| Number of outputs | 1 |
| Channel count mode | "max" |
| Channel count |
2 (not used in the default count mode) |
| Channel interpretation | "speakers" |
GainNode()GainNode object. You shouldn't manually create a gain node; instead, use the method AudioContext.createGain().Inherits properties from its parent, AudioNode.
GainNode.gain Read only
AudioParam representing the amount of gain to apply. You have to set AudioParam.value or use the methods of AudioParam to change the effect of gain.No specific method; inherits methods from its parent, AudioNode.
The following example shows basic usage of an AudioContext to create a GainNode, which is then used to mute and unmute the audio when a Mute button is clicked by changing the gain property value.
The below snippet wouldn't work as is — for a complete working example, check out our Voice-change-O-matic demo (view source.)
<div> <a class="mute">Mute button</a> </div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var gainNode = audioCtx.createGain();
var mute = document.querySelector('.mute');
var source;
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia (
// constraints - only audio needed for this app
{
audio: true
},
// Success callback
function(stream) {
source = audioCtx.createMediaStreamSource(stream);
},
// Error callback
function(err) {
console.log('The following gUM error occured: ' + err);
}
);
} else {
console.log('getUserMedia not supported on your browser!');
}
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
...
mute.onclick = voiceMute;
function voiceMute() {
if(mute.id == "") {
gainNode.gain.value = 0;
mute.id = "activated";
mute.innerHTML = "Unmute";
} else {
gainNode.gain.value = 1;
mute.id = "";
mute.innerHTML = "Mute";
}
} | Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'GainNode' in that specification. | Working Draft |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 14 | Yes | 25 | No | 15 | 6 |
GainNode() constructor |
551 | ? | 53 | No | 42 | ? |
gain |
14 | Yes | 25 | No | 15 | 6 |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | 14 | 14 | Yes | 26 | No | 15 | ? |
GainNode() constructor |
551 | 551 | ? | 53 | No | 42 | ? |
gain |
Yes | 14 | Yes | 26 | No | 15 | ? |
1. Before Chrome 59, the default values were not supported.
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https://developer.mozilla.org/en-US/docs/Web/API/GainNode