Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The setFieldOfView()
method of the HMDVRDevice
interface can be used to set the field of view for one eye, or both eyes simultaneously.
HMDVRDevice.setFieldOfView(leftFOV,rightFOV,zNear,zFar);
leftFOV Optional
VRFieldOfView
object that defines the new field of view for the left eye. If not specified, the left eye field of view does not change.rightFOV Optional
VRFieldOfView
object that defines the new field of view for the right eye. If not specified, the right eye field of view does not change.zNear Optional
0.01
.zFar Optional
10000.0
.Void.
The following simple example shows a function that can be used to set a custom field of view with four specified degree values for up, right, down and left. The VRFieldOfView()
constructor is used to create a VRFieldOfView
object from the supplied values, which is then fed into the setFieldOfView()
method (the default zNear
and zFar
values are always used, in this case.)
function setCustomFOV(up,right,down,left) { var testFOV = new VRFieldOfView(up,right,down,left); gHMD.setFieldOfView(testFOV,testFOV,0.01,10000.0); var lEye = gHMD.getEyeParameters('left'); var rEye = gHMD.getEyeParameters('right'); console.log(lEye.currentFieldOfView); console.log(rEye.currentFieldOfView); }
Note: When testing, setting a weird/tiny field of view can really mess up your view. It is a good idea to grab the current field of view first (using VREyeParameters.currentFieldOfView
) before making any drastic changes, so you can reset it afterwards if needed.
Specification | Status | Comment |
---|---|---|
Unknown The definition of 'setFieldOfView()' in that specification. | Unknown | Initial definition |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] | No support | No support | No support | No support | No support |
about:config
and enable the dom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HMDVRDevice/setFieldOfView