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HTMLCanvasElement.captureStream

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The HTMLCanvasElement.captureStream() method returns a CanvasCaptureMediaStream that is a real-time video capture of the surface of the canvas.

Syntax

MediaStream = canvas.captureStream(frameRate);

Parameters

frameRate Optional
A double-precision floating-point value that indicates the rate of capture of each frame. If not set, a new frame will be captured each time the canvas changes; if set to 0, a single frame will be captured.

Return Value

A reference to a MediaStream object.

Example

// Find the canvas element to capture
var canvasElt = document.querySelector('canvas');

// Get the stream
var stream = canvasElt.captureStream(25); // 25 FPS

// Do things to the stream
// E.g. Send it to another computer using an RTCPeerConnection
//      pc is an RTCPeerConnection created elsewhere
pc.addStream(stream);

Specifications

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 51.0 43 (43)[1] No support 36.0 ?
Feature Android Android Webview Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support No support 51.0 51.0 43.0 (43) No support 38 ?

[1] In Firefox 41 and 42, this feature was disabled by default; set the preference canvas.capturestream.enabled to true to enable it.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/captureStream