The HTMLCanvasElement.toDataURL()
method returns a data URI containing a representation of the image in the format specified by the type
parameter (defaults to PNG). The returned image is in a resolution of 96 dpi.
0
, the string "data:,"
is returned.image/png
, but the returned value starts with data:image/png
, then the requested type is not supported.image/webp
type.canvas.toDataURL(type, encoderOptions);
type
Optional
DOMString
indicating the image format. The default format type is image/png
.encoderOptions
Optional
Number
between 0
and 1
indicating image quality if the requested type is image/jpeg
or image/webp
.0.92
. Other arguments are ignored.A DOMString
containing the requested data URI.
Given this <canvas>
element:
<canvas id="canvas" width="5" height="5"></canvas>
You can get a data-URL of the canvas with the following lines:
var canvas = document.getElementById('canvas'); var dataURL = canvas.toDataURL(); console.log(dataURL); // "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNby // blAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC"
var fullQuality = canvas.toDataURL('image/jpeg', 1.0); // data:image/jpeg;base64,/9j/4AAQSkZJRgABAQ...9oADAMBAAIRAxEAPwD/AD/6AP/Z" var mediumQuality = canvas.toDataURL('image/jpeg', 0.5); var lowQuality = canvas.toDataURL('image/jpeg', 0.1);
You can use this technique in association with mouse events in order to dynamically change images (gray-scale vs. color in this example):
<img class="grayscale" src="myPicture.png" alt="Description of my picture" />
window.addEventListener('load', removeColors); function showColorImg() { this.style.display = 'none'; this.nextSibling.style.display = 'inline'; } function showGrayImg() { this.previousSibling.style.display = 'inline'; this.style.display = 'none'; } function removeColors() { var aImages = document.getElementsByClassName('grayscale'), nImgsLen = aImages.length, oCanvas = document.createElement('canvas'), oCtx = oCanvas.getContext('2d'); for (var nWidth, nHeight, oImgData, oGrayImg, nPixel, aPix, nPixLen, nImgId = 0; nImgId < nImgsLen; nImgId++) { oColorImg = aImages[nImgId]; nWidth = oColorImg.offsetWidth; nHeight = oColorImg.offsetHeight; oCanvas.width = nWidth; oCanvas.height = nHeight; oCtx.drawImage(oColorImg, 0, 0); oImgData = oCtx.getImageData(0, 0, nWidth, nHeight); aPix = oImgData.data; nPixLen = aPix.length; for (nPixel = 0; nPixel < nPixLen; nPixel += 4) { aPix[nPixel + 2] = aPix[nPixel + 1] = aPix[nPixel] = (aPix[nPixel] + aPix[nPixel + 1] + aPix[nPixel + 2]) / 3; } oCtx.putImageData(oImgData, 0, 0); oGrayImg = new Image(); oGrayImg.src = oCanvas.toDataURL(); oGrayImg.onmouseover = showColorImg; oColorImg.onmouseout = showGrayImg; oCtx.clearRect(0, 0, nWidth, nHeight); oColorImg.style.display = "none"; oColorImg.parentNode.insertBefore(oGrayImg, oColorImg); } }
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'HTMLCanvasElement.toDataURL' in that specification. | Living Standard | No change since the latest snapshot, HTML5 |
HTML 5.1 The definition of 'HTMLCanvasElement.toDataURL' in that specification. | Recommendation | |
HTML5 The definition of 'HTMLCanvasElement.toDataURL' in that specification. | Recommendation | Snapshot of the HTML Living Standard containing the initial definition. |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 4 | (Yes) | 3.6 (1.9.2) | 9 | 9 | 4.0 |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | 3.2 | 18 | (Yes) | 1.0 (1.9.2) | (Yes) | 19 | 3.0 |
HTMLCanvasElement
.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toDataURL