The ImageBitmap
interface represents a bitmap image which can be drawn to a <canvas>
without undue latency. It can be created from a variety of source objects using the createImageBitmap()
factory method. ImageBitmap
provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.
ImageBitmap.height
Read only
unsigned
long
representing the height, in CSS pixels, of the ImageData
.ImageBitmap.width
Read only
unsigned
long
representing the width, in CSS pixels, of the ImageData
.ImageBitmap.close()
Disposes of all graphical resources associated with an ImageBitmap
.
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'ImageBitmap' in that specification. | Living Standard |
Feature | Chrome | Firefox (Gecko) | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 50.0 | 42 (42) | No support | No support | 37 | No support |
close() | 52.0 | 46 (46) | No support | No support | 39 | No support |
Feature | Android | Android Webview | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 50.0 | 42.0 (42) | ? | 37 | ? | 50.0 |
close() | No support | 52.0 | 46 (46) | No support | 39 | No support | 52.0 |
ImageBitmapFactories.createImageBitmap()
CanvasRenderingContext2D.drawImage()
WebGLRenderingContext.texImage2D()
OffScreenCanvas.transferToImageBitmap()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap