The MediaStreamAudioSourceNode
interface represents an audio source consisting of a WebRTC MediaStream
(such as a webcam or microphone.) It is an AudioNode
that acts as an audio source.
A MediaStreamAudioSourceNode
has no inputs and exactly one output, and is created using the AudioContext.createMediaStreamSource
method. The number of channels in the output equals the number of channels in AudioMediaStreamTrack
. If there is no valid media stream, then the number of output channels will be one silent channel.
Number of inputs | 0 |
---|---|
Number of outputs | 1 |
Channel count | defined by the AudioMediaStreamTrack passed to the AudioContext.createMediaStreamSource method that created it. |
MediaStreamAudioSourceNode.MediaStreamAudioSourceNode()
MediaStreamAudioSourceNode
object instance.Inherits properties from its parent, AudioNode
.
Inherits methods from its parent, AudioNode
.
In this example, we grab a media (audio + video) stream from navigator.getUserMedia
, feed the media into a <video>
element to play then mute the audio, but then also feed the audio into a MediaStreamAudioSourceNode
. Next, we feed this source audio into a low pass BiquadFilterNode
(which effectively serves as a bass booster), then a AudioDestinationNode
.
The range slider below the <video>
element controls the amount of gain given to the lowpass filter — increase the value of the slider to make the audio sound more bass heavy!
Note: You can see this example running live, or view the source.
var pre = document.querySelector('pre'); var video = document.querySelector('video'); var myScript = document.querySelector('script'); var range = document.querySelector('input'); // getUserMedia block - grab stream // put it into a MediaStreamAudioSourceNode // also output the visuals into a video element if (navigator.mediaDevices) { console.log('getUserMedia supported.'); navigator.mediaDevices.getUserMedia ({audio: true, video: true}) .then(function(stream) { video.srcObject = stream; video.onloadedmetadata = function(e) { video.play(); video.muted = true; }; // Create a MediaStreamAudioSourceNode // Feed the HTMLMediaElement into it var audioCtx = new AudioContext(); var source = audioCtx.createMediaStreamSource(stream); // Create a biquadfilter var biquadFilter = audioCtx.createBiquadFilter(); biquadFilter.type = "lowshelf"; biquadFilter.frequency.value = 1000; biquadFilter.gain.value = range.value; // connect the AudioBufferSourceNode to the gainNode // and the gainNode to the destination, so we can play the // music and adjust the volume using the mouse cursor source.connect(biquadFilter); biquadFilter.connect(audioCtx.destination); // Get new mouse pointer coordinates when mouse is moved // then set new gain value range.oninput = function() { biquadFilter.gain.value = range.value; } }) .catch(function(err) { console.log('The following gUM error occured: ' + err); }); } else { console.log('getUserMedia not supported on your browser!'); } // dump script to pre element pre.innerHTML = myScript.innerHTML;
Note: As a consequence of calling createMediaStreamSource()
, audio playback from the media stream will be re-routed into the processing graph of the AudioContext. So playing/pausing the stream can still be done through the media element API and the player controls.
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'MediaStreamAudioSourceNode' in that specification. | Working Draft |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 14 | Yes | 25 | No | 15 | 6 |
MediaStreamAudioSourceNode() constructor |
551 | ? | 53 | No | 42 | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 14 | 14 | Yes | 26 | No | 15 | ? |
MediaStreamAudioSourceNode() constructor |
551 | 551 | ? | 53 | No | 42 | ? |
1. Before Chrome 59, the default values were not supported.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamAudioSourceNode