This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getVRDisplays()
method of the Navigator
interface returns a promise that resolves to an array of VRDisplay
objects representing any available VR displays connected to the computer.
navigator.getVRDisplays().then(function(displays) { // Do something with the available VR displays });
None.
A promise that resolves to an array of VRDisplay
objects.
if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; // Now we have our VRDisplay object and can do what we want with it } }); }
Note: You can see this complete code at raw-webgl-example.
Specification | Status | Comment |
---|---|---|
Unknown The definition of 'getVRDisplays()' in that specification. | Unknown | Initial definition |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
---|---|---|---|---|---|---|---|---|
Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] |
(Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/navigator/getVRDisplays