The OES_vertex_array_object.bindVertexArrayOES() method of the WebGL API binds a passed WebGLVertexArrayObject object to the buffer.
void ext.bindVertexArrayOES(arrayObject);
WebGLVertexArrayObject (VAO) object to bind.None.
var ext = gl.getExtension('OES_vertex_array_object');
var vao = ext.createVertexArrayOES();
ext.bindVertexArrayOES(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
| Specification | Status | Comment |
|---|---|---|
| OES_vertex_array_object The definition of 'OES_vertex_array_object' in that specification. | Recommendation | Initial definition. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | ? | No | 25 | ? | ? | ? |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | ? | ? | No | ? | ? | ? | ? |
WebGLRenderingContext.getExtension()WebGLRenderingContext.vertexAttribPointer()WebGL2RenderingContext.bindVertexArray()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OES_vertex_array_object/bindVertexArrayOES