W3cubDocs

/DOM

OfflineAudioContext

The OfflineAudioContext interface is an AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.

Constructor

OfflineAudioContext.OfflineAudioContext()
Creates a new OfflineAudioContext instance.

Properties

Also inherits properties from its parent interface, BaseAudioContext.

OfflineAudioContext.length Read only
An integer representing the size of the buffer in sample-frames.

Event handlers

OfflineAudioContext.oncomplete
Is an EventHandler called when processing is terminated, that is when the complete event (of type OfflineAudioCompletionEvent) is raised, after the event-based version of OfflineAudioContext.startRendering() is used.

Methods

Also inherits methods from its parent interface, BaseAudioContext.

OfflineAudioContext.resume()
Resumes the progression of time in an audio context that has previously been suspended.
OfflineAudioContext.suspend()
Schedules a suspension of the time progression in the audio context at the specified time and returns a promise.
OfflineAudioContext.startRendering()
Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version.

Example

In this simple example, we declare both an AudioContext and an OfflineAudioContext object. We use the AudioContext to load an audio track via XHR (AudioContext.decodeAudioData), then the OfflineAudioContext to render the audio into an AudioBufferSourceNode and play the track through. After the offline audio graph is set up, you need to render it to an AudioBuffer using OfflineAudioContext.startRendering.

When the startRendering() promise resolves, rendering has completed and the output AudioBuffer is returned out of the promise.

At this point we create another audio context, create an AudioBufferSourceNode inside it, and set its buffer to be equal to the promise AudioBuffer. This is then played as part of a simple standard audio graph.

Note: For a working example, see our offline-audio-context-promise Github repo (see the source code too.)

// define online and offline audio context

var audioCtx = new AudioContext();
var offlineCtx = new OfflineAudioContext(2,44100*40,44100);

source = offlineCtx.createBufferSource();

// use XHR to load an audio track, and
// decodeAudioData to decode it and OfflineAudioContext to render it

function getData() {
  request = new XMLHttpRequest();

  request.open('GET', 'viper.ogg', true);

  request.responseType = 'arraybuffer';

  request.onload = function() {
    var audioData = request.response;

    audioCtx.decodeAudioData(audioData, function(buffer) {
      myBuffer = buffer;
      source.buffer = myBuffer;
      source.connect(offlineCtx.destination);
      source.start();
      //source.loop = true;
      offlineCtx.startRendering().then(function(renderedBuffer) {
        console.log('Rendering completed successfully');
        var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
        var song = audioCtx.createBufferSource();
        song.buffer = renderedBuffer;

        song.connect(audioCtx.destination);

        play.onclick = function() {
          song.start();
        }
      }).catch(function(err) {
          console.log('Rendering failed: ' + err);
          // Note: The promise should reject when startRendering is called a second time on an OfflineAudioContext
      });
    });
  }

  request.send();
}

// Run getData to start the process off

getData();

Specifications

Specification Status Comment
Web Audio API
The definition of 'OfflineAudioContext' in that specification.
Working Draft Initial definition

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 14 Yes 25 No 15 6
OfflineAudioContext() constructor 551 ? 53 No 42 ?
length 51 Yes Yes No 38 No
oncomplete 14 Yes 25 No 15 6
resume 49 Yes No No 36 No
suspend 49 Yes No No 36 No
startRendering 14 Yes 25 No 15 6
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support 14 14 Yes 26 No 15 ?
OfflineAudioContext() constructor 551 551 ? 53 No 42 ?
length 51 51 Yes Yes No 38 No
oncomplete Yes 14 Yes 26 No 15 ?
resume 49 49 Yes No No 36 No
suspend 49 49 Yes No No 36 No
startRendering Yes 14 Yes 26 No 15 ?

1. Before Chrome 59, the default values were not supported.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext