Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getState()
method of the PositionSensorVRDevice
interface returns the current state of the position sensor for the current frame (e.g. within the current window.requestAnimationFrame
callback) or for the previous frame, contained with a VRPositionState
object. This is the method you'd normally want to use, vs. PositionSensorVRDevice.getImmediateState
.
var myPositionState = PositionSensorVRDevice.getState();
None.
A VRPositionState
object.
The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop.
function setView() { var posState = gPositionSensor.getState(); if(posState.hasPosition) { posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y" + roundToTwo(posState.position.y) + " z" + roundToTwo(posState.position.z); xPos = -posState.position.x * WIDTH * 2; yPos = posState.position.y * HEIGHT * 2; if(-posState.position.z > 0.01) { zPos = -posState.position.z; } else { zPos = 0.01; } } if(posState.hasOrientation) { orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y" + roundToTwo(posState.orientation.y) + " z" + roundToTwo(posState.orientation.z); xOrient = posState.orientation.x * WIDTH; yOrient = -posState.orientation.y * HEIGHT * 2; zOrient = posState.orientation.z * 180; } }
Here we are grabbing a VRPositionState
object using getState()
and storing it in posState
. We then check to make sure that position and orientation info is present in the current frame using VRPositionState.hasPosition
and VRPositionState.hasOrientation
(these return null
if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos
, yPos
, zPos,
xOrient
, yOrient
, and zOrient
variables, which are used to update the scene rendering on each frame.
Specification | Status | Comment |
---|---|---|
Unknown The definition of 'PositionSensorVRDevice' in that specification. | Unknown | Initial definition |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] | No support | No support | No support | No support | No support |
about:config
and enable the dom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/PositionSensorVRDevice/getState