This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
This article provides information on getting started with service workers, including basic architecture, registering a service worker, the install and activation process for a new service worker, updating your service worker, cache control and custom responses, all in the context of a simple app with offline functionality.
One overriding problem that web users have suffered with for years is loss of connectivity. The best web app in the world will provide a terrible user experience if you can’t download it. There have been various attempts to create technologies to solve this problem, as our Offline page shows, and some of the issues have been solved. But the overriding problem is that there still isn’t a good overall control mechanism for asset caching and custom network requests.
The previous attempt — AppCache — seemed to be a good idea because it allowed you to specify assets to cache really easily. However, it made many assumptions about what you were trying to do and then broke horribly when your app didn’t follow those assumptions exactly. Read Jake Archibald's Application Cache is a Douchebag for more details.
Note: As of Firefox 44, when AppCache is used to provide offline support for a page a warning message is now displayed in the console advising developers to use Service workers instead (bug 1204581.)
Service workers should finally fix these issues. Service worker syntax is more complex than that of AppCache, but the trade off is that you can use JavaScript to control your AppCache-implied behaviours with a fine degree of granularity, allowing you to handle this problem and many more. Using a Service worker you can easily set an app up to use cached assets first, thus providing a default experience even when offline, before then getting more data from the network (commonly known as Offline First). This is already available with native apps, which is one of the main reasons native apps are often chosen over web apps.
Many service workers features are now enabled by default in newer versions of supporting browsers. If however you find that demo code is not working in your installed versions, you might need to enable a pref:
about:config
and set dom.serviceWorkers.enabled
to true; restart browser.chrome://flags
and turn on experimental-web-platform-features
; restart browser (note that some features are now enabled by default in Chrome.)opera://flags
and enable Support for ServiceWorker
; restart browser.about://flags
and tick Enable service workers
; restart browser.You’ll also need to serve your code via HTTPS — Service workers are restricted to running across HTTPS for security reasons. GitHub is therefore a good place to host experiments, as it supports HTTPS. In order to facilitate local development, localhost
is considered a secure origin by browsers as well.
With service workers, the following steps are generally observed for basic set up:
serviceWorkerContainer.register()
.ServiceWorkerGlobalScope
; this is basically a special kind of worker context, running off the main script execution thread, with no DOM access.oninstall
handler completes, the service worker is considered installed.onactivate
is for cleanup of resources used in previous versions of a Service worker script.register()
is successful. i.e. a document starts life with or without a Service worker and maintains that for its lifetime. So documents will have to be reloaded to actually be controlled.The below graphic shows a summary of the available service worker events:
Promises are a great mechanism for running async operations, with success dependant on one another. This is central to the way service workers work.
Promises can do a great many things, but for now, all you need to know is that if something returns a promise, you can attach .then()
to the end and include callbacks inside it for success, failure, etc., or you can insert .catch()
on the end if you want to include a failure callback.
Let’s compare a traditional synchronous callback structure to its asynchronous promise equivalent.
try { var value = myFunction(); console.log(value); } catch(err) { console.log(err); }
myFunction().then(function(value) { console.log(value); }).catch(function(err) { console.log(err); });
In the first example, we have to wait for myFunction()
to run and return value
before any more of the code can execute. In the second example, myFunction()
returns a promise for value
, then the rest of the code can carry on running. When the promise resolves, the code inside then
will be run, asynchronously.
Now for a real example — what if we wanted to load images dynamically, but we wanted to make sure the images were loaded before we tried to display them? This is a standard thing to want to do, but it can be a bit of a pain. We can use .onload
to only display the image after it’s loaded, but what about events that start happening before we start listening to them? We could try to work around this using .complete
, but it’s still not foolproof, and what about multiple images? And, ummm, it’s still synchronous, so blocks the main thread.
Instead, we could build our own promise to handle this kind of case. (See our Promises test example for the source code, or look at it running live.)
function imgLoad(url) { return new Promise(function(resolve, reject) { var request = new XMLHttpRequest(); request.open('GET', url); request.responseType = 'blob'; request.onload = function() { if (request.status == 200) { resolve(request.response); } else { reject(Error('Image didn\'t load successfully; error code:' + request.statusText)); } }; request.onerror = function() { reject(Error('There was a network error.')); }; request.send(); }); }
We return a new promise using the Promise()
constructor, which takes as an argument a callback function with resolve
and reject
parameters. Somewhere in the function, we need to define what happens for the promise to resolve successfully or be rejected — in this case return a 200 OK status or not — and then call resolve
on success, or reject
on failure. The rest of the contents of this function is fairly standard XHR stuff, so we won’t worry about that for now.
When we come to call the imgLoad()
function, we call it with the url to the image we want to load, as we might expect, but the rest of the code is a little different:
var body = document.querySelector('body'); var myImage = new Image(); imgLoad('myLittleVader.jpg').then(function(response) { var imageURL = window.URL.createObjectURL(response); myImage.src = imageURL; body.appendChild(myImage); }, function(Error) { console.log(Error); });
On to the end of the function call, we chain the promise then()
method, which contains two functions — the first one is executed when the promise successfully resolves, and the second is called when the promise is rejected. In the resolved case, we display the image inside myImage
and append it to the body (it’s argument is the request.response
contained inside the promise’s resolve
method); in the rejected case we return an error to the console.
This all happens asynchronously.
Note: You can also chain promise calls together, for example:
myPromise().then(success, failure).then(success).catch(failure);
Note: You can find a lot more out about promises by reading Jake Archibald’s excellent JavaScript Promises: there and back again.
To demonstrate just the very basics of registering and installing a service worker, we have created a simple demo called sw-test, which is a simple Star wars Lego image gallery. It uses a promise-powered function to read image data from a JSON object and load the images using Ajax, before displaying the images in a line down the page. We’ve kept things static and simple for now. It also registers, installs, and activates a service worker, and when more of the spec is supported by browsers it will cache all the files required so it will work offline!
You can see the source code on GitHub, and view the example live. The one bit we’ll call out here is the promise (see app.js lines 22-47), which is a modified version of what you read about above, in the Promises test demo. It is different in the following ways:
for()
loop is being iterated through later on, it wouldn’t work, as the promise wouldn’t resolve at the same time as the iterations are being done (that is a synchronous process.)Now let’s get on to service workers!
The first block of code in our app’s JavaScript file — app.js
— is as follows. This is our entry point into using service workers.
if ('serviceWorker' in navigator) { navigator.serviceWorker.register('/sw-test/sw.js', {scope: '/sw-test/'}) .then(function(reg) { // registration worked console.log('Registration succeeded. Scope is ' + reg.scope); }).catch(function(error) { // registration failed console.log('Registration failed with ' + error); }); }
ServiceWorkerContainer.register()
function to register the service worker for this site, which is just a JavaScript file residing inside our app (note this is the file's URL relative to the origin, not the JS file that references it.)scope
parameter is optional, and can be used to specify the subset of your content that you want the service worker to control. In this case, we have specified '/sw-test/'
, which means all content under the app's origin. If you leave it out, it will default to this value anyway, but we specified it here for illustration purposes..then()
promise function is used to chain a success case onto our promise structure. When the promise resolves successfully, the code inside it executes..catch()
function onto the end that will run if the promise is rejected.This registers a service worker, which runs in a worker context, and therefore has no DOM access. You then run code in the service worker outside of your normal pages to control their loading.
A single service worker can control many pages. Each time a page within your scope is loaded, the service worker is installed against that page and operates on it. Bear in mind therefore that you need to be careful with global variables in the service worker script: each page doesn’t get its own unique worker.
Note: Your service worker functions like a proxy server, allowing you to modify requests and responses, replace them with items from its own cache, and more.
Note: One great thing about service workers is that if you use feature detection like we’ve shown above, browsers that don’t support service workers can just use your app online in the normal expected fashion. Furthermore, if you use AppCache and SW on a page, browsers that don’t support SW but do support AppCache will use that, and browsers that support both will ignore the AppCache and let SW take over.
This could be for the following reasons:
https://mdn.github.io/sw-test/sw.js
, and the app’s root is https://mdn.github.io/sw-test/
. But the path needs to be written as /sw-test/sw.js
, not /sw.js
.Also note:
Service-Worker-Allowed
header, you can specify a list of max scopes for that worker.After your service worker is registered, the browser will attempt to install then activate the service worker for your page/site.
The install event is fired when an install is successfully completed. The install event is generally used to populate your browser’s offline caching capabilities with the assets you need to run your app offline. To do this, we use Service Worker’s brand new storage API — cache
— a global on the service worker that allows us to store assets delivered by responses, and keyed by their requests. This API works in a similar way to the browser’s standard cache, but it is specific to your domain. It persists until you tell it not to — again, you have full control.
Note: The Cache API is not supported in every browser. (See the Browser compatibility section for more information.) If you want to use this now, you could consider using a polyfill like the one available in Google's Topeka demo, or perhaps store your assets in IndexedDB.
Let’s start this section by looking at a code sample — this is the first block you’ll find in our service worker:
self.addEventListener('install', function(event) { event.waitUntil( caches.open('v1').then(function(cache) { return cache.addAll([ '/sw-test/', '/sw-test/index.html', '/sw-test/style.css', '/sw-test/app.js', '/sw-test/image-list.js', '/sw-test/star-wars-logo.jpg', '/sw-test/gallery/', '/sw-test/gallery/bountyHunters.jpg', '/sw-test/gallery/myLittleVader.jpg', '/sw-test/gallery/snowTroopers.jpg' ]); }) ); });
install
event listener to the service worker (hence self
), and then chain a ExtendableEvent.waitUntil()
method onto the event — this ensures that the service worker will not install until the code inside waitUntil()
has successfully occurred.waitUntil()
we use the caches.open()
method to create a new cache called v1
, which will be version 1 of our site resources cache. This returns a promise for a created cache; once resolved, we then call a function that calls addAll()
on the created cache, which for its parameter takes an array of origin-relative URLs to all the resources you want to cache.Note: localStorage works in a similar way to service worker cache, but it is synchronous, so not allowed in service workers.
Note: IndexedDB can be used inside a service worker for data storage if you require it.
Now you’ve got your site assets cached, you need to tell service workers to do something with the cached content. This is easily done with the fetch
event.
A fetch
event fires every time any resource controlled by a service worker is fetched, which includes the documents inside the specified scope, and any resources referenced in those documents (for example if index.html
makes a cross origin request to embed an image, that still goes through its service worker.)
You can attach a fetch
event listener to the service worker, then call the respondWith()
method on the event to hijack our HTTP responses and update them with your own magic.
self.addEventListener('fetch', function(event) { event.respondWith( // magic goes here ); });
We could start by simply responding with the resource whose url matches that of the network request, in each case:
self.addEventListener('fetch', function(event) { event.respondWith( caches.match(event.request) ); });
caches.match(event.request)
allows us to match each resource requested from the network with the equivalent resource available in the cache, if there is a matching one available. The matching is done via url and vary headers, just like with normal HTTP requests.
Let’s look at a few other options we have when defining our magic (see our Fetch API documentation for more information about Request
and Response
objects.)
The
constructor allows you to create a custom response. In this case, we are just returning a simple text string:Response()
new Response('Hello from your friendly neighbourhood service worker!');
This more complex Response
below shows that you can optionally pass a set of headers in with your response, emulating standard HTTP response headers. Here we are just telling the browser what the content type of our synthetic response is:
new Response('<p>Hello from your friendly neighbourhood service worker!</p>', { headers: { 'Content-Type': 'text/html' } });
If a match wasn’t found in the cache, you could tell the browser to simply fetch
the default network request for that resource, to get the new resource from the network if it is available:
fetch(event.request);
If a match wasn’t found in the cache, and the network isn’t available, you could just match the request with some kind of default fallback page as a response using match()
, like this:
caches.match('/fallback.html');
You can retrieve a lot of information about each request by calling parameters of the Request
object returned by the FetchEvent
:
event.request.url event.request.method event.request.headers event.request.body
So caches.match(event.request)
is great when there is a match in the service worker cache, but what about cases when there isn’t a match? If we didn’t provide any kind of failure handling, our promise would resolve with undefined
and we wouldn't get anything returned.
Fortunately service workers’ promise-based structure makes it trivial to provide further options towards success. We could do this:
self.addEventListener('fetch', function(event) { event.respondWith( caches.match(event.request).then(function(response) { return response || fetch(event.request); }) ); });
If the resources isn't in the cache, it is requested from the network.
If we were being really clever, we would not only request the resource from the network; we would also save it into the cache so that later requests for that resource could be retrieved offline too! This would mean that if extra images were added to the Star Wars gallery, our app could automatically grab them and cache them. The following would do the trick:
self.addEventListener('fetch', function(event) { event.respondWith( caches.match(event.request).then(function(resp) { return resp || fetch(event.request).then(function(response) { return caches.open('v1').then(function(cache) { cache.put(event.request, response.clone()); return response; }); }); }) ); });
Here we return the default network request with return fetch(event.request)
, which returns a promise. When this promise is resolved, we respond by running a function that grabs our cache using caches.open('v1')
; this also returns a promise. When that promise resolves, cache.put()
is used to add the resource to the cache. The resource is grabbed from event.request
, and the response is then cloned with response.clone()
and added to the cache. The clone is put in the cache, and the original response is returned to the browser to be given to the page that called it.
Cloning the response is necessary because request and response streams can only be read once. In order to return the response to the browser and put it in the cache we have to clone it. So the original gets returned to the browser and the clone gets sent to the cache. They are each read once.
The only trouble we have now is that if the request doesn’t match anything in the cache, and the network is not available, our request will still fail. Let’s provide a default fallback so that whatever happens, the user will at least get something:
self.addEventListener('fetch', function(event) { event.respondWith( caches.match(event.request).then(function(resp) { return resp || fetch(event.request).then(function(response) { caches.open('v1').then(function(cache) { cache.put(event.request, response.clone()); }); return response; }); }).catch(function() { return caches.match('/sw-test/gallery/myLittleVader.jpg'); }) ); });
We have opted for this fallback image because the only updates that are likely to fail are new images, as everything else is depended on for installation in the install
event listener we saw earlier.
If your service worker has previously been installed, but then a new version of the worker is available on refresh or page load, the new version is installed in the background, but not yet activated. It is only activated when there are no longer any pages loaded that are still using the old service worker. As soon as there are no more such pages still loaded, the new service worker activates.
You’ll want to update your install
event listener in the new service worker to something like this (notice the new version number):
self.addEventListener('install', function(event) { event.waitUntil( caches.open('v2').then(function(cache) { return cache.addAll([ '/sw-test/', '/sw-test/index.html', '/sw-test/style.css', '/sw-test/app.js', '/sw-test/image-list.js', … // include other new resources for the new version... ]); }) ); });
While this happens, the previous version is still responsible for fetches. The new version is installing in the background. We are calling the new cache v2
, so the previous v1
cache isn't disturbed.
When no pages are using the current version, the new worker activates and becomes responsible for fetches.
You also get an activate
event. This is a generally used to do stuff that would have broken the previous version while it was still running, for example getting rid of old caches. This is also useful for removing data that is no longer needed to avoid filling up too much disk space — each browser has a hard limit on the amount of cache storage that a given service worker can use. The browser does its best to manage disk space, but it may delete the Cache storage for an origin. The browser will generally delete all of the data for an origin or none of the data for an origin.
Promises passed into waitUntil()
will block other events until completion, so you can rest assured that your clean-up operation will have completed by the time you get your first fetch
event on the new cache.
self.addEventListener('activate', function(event) { var cacheWhitelist = ['v2']; event.waitUntil( caches.keys().then(function(keyList) { return Promise.all(keyList.map(function(key) { if (cacheWhitelist.indexOf(key) === -1) { return caches.delete(key); } })); }) ); });
Chrome has chrome://inspect/#service-workers
, which shows current service worker activity and storage on a device, and chrome://serviceworker-internals
, which shows more detail and allows you to start/stop/debug the worker process. In the future they will have throttling/offline modes to simulate bad or non-existent connections, which will be a really good thing.
Firefox has also started to implement some useful tools related to service workers:
about:debugging
to see what SWs are registered and update/remove them.Note: You may serve your app from http://localhost
(e.g. using me@localhost:/my/app$ python -m SimpleHTTPServer
) for local development. See Security considerations
Specification | Status | Comment |
---|---|---|
Service Workers | Editor's Draft | Initial definition. |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | 40.0 | 16[2] | 33.0 (33.0)[1] | No support | 24 | No support |
Feature | Android Webview | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | No support | 40.0 | (Yes) | (Yes) | No support | (Yes) | No support |
[1] Service workers (and Push) have been disabled in the Firefox 45 Extended Support Release (ESR.)
[2] Experimental support for Microsoft Edge shipped in EdgeHTML 16 behind a flag.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Service_Worker_API/Using_Service_Workers