This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The cancelAnimationFrame() method of the VRDisplay interface is a special implementation of Window.cancelAnimationFrame that unregisters callbacks registered with VRDisplay.requestAnimationFrame().
vrDisplayInstance.cancelAnimationFrame(handle);
VRDisplay.requestAnimationFrame() call that you want to unregister.Void.
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
drawScene();
// WebVR: Check to see if WebVR is supported
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
if(btn.textContent === 'Start VR display') {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
// stop the normal presentation, and start the vr presentation
window.cancelAnimationFrame(normalSceneFrame);
drawVRScene();
btn.textContent = 'Exit VR display';
});
} else {
vrDisplay.exitPresent();
console.log('Stopped presenting to WebVR display');
btn.textContent = 'Start VR display';
// Stop the VR presentation, and start the normal presentation
vrDisplay.cancelAnimationFrame(vrSceneFrame);
drawScene();
}
});
}
});
} else {
info.textContent = 'WebVR API not supported by this browser.'
}
function drawVRScene() {
// WebVR: Request the next frame of the animation
vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);
...
}
Note: You can see this complete code at raw-webgl-example.
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'cancelAnimationFrame()' in that specification. | Editor's Draft | Initial definition |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | Yes1 2 | Yes |
553 584 |
No | ? | ? |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
2. This feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/cancelAnimationFrame