This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The depthFar
property of the VRDisplay
interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.
var mydepthFar = vrDisplayInstance.depthFar; vrDisplayInstance.depthFar = 7500.0;
A double, representing the z-depth in meters; its initial value is 10000.0
.
var vrDisplay; navigator.getVRDisplays().then(function(displays) { vrDisplay = displays[0]; vrDisplay.depthNear = 1.0; vrDisplay.depthFar = 7500.0; });
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'depthFar' in that specification. | Editor's Draft | Initial definition |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes1 2 | Yes |
553 584 |
No | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. This feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/depthFar