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VRDisplay.depthFar

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.

Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.

Syntax

var mydepthFar = vrDisplayInstance.depthFar;

vrDisplayInstance.depthFar = 7500.0;

Value

A double, representing the z-depth in meters; its initial value is 10000.0.

Examples

var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  vrDisplay.depthNear = 1.0;
  vrDisplay.depthFar = 7500.0;
});

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'depthFar' in that specification.
Editor's Draft Initial definition

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes1 2 Yes

553

584

No ? ?
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support No Yes5 ? ? No ? ?

1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).

2. This feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.

3. Windows support was enabled in Firefox 55.

4. macOS support was enabled in Firefox 58.

5. Currently supported only by Google Daydream.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/depthFar