This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getEyeParameters()
method of the VRDisplay
interface returns the VREyeParameters
object containing the eye parameters for the specified eye.
var myEyeParameters = vrDisplayInstance.getEyeParameters(whichEye);
DOMString
representing the eye you want to return the eye parameters for. Available values are left
and right
(defined in the VREye enum).A VREyeParameters
object, or null if the VR is not able to present content (e.g. VRDisplayCapabilities.canPresent
returns false
).
navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { vrDisplay.requestPresent([{ source: canvas }]).then(function() { console.log('Presenting to WebVR display'); // Set the canvas size to the size of the vrDisplay viewport var leftEye = vrDisplay.getEyeParameters('left'); var rightEye = vrDisplay.getEyeParameters('right'); canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2; canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight); drawVRScene(); }); }); });
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'getEyeParameters()' in that specification. | Editor's Draft | Initial definition |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes1 2 | Yes |
553 584 |
No | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. This feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/getEyeParameters