This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The VRLayerInit
interface (dictionary) of the WebVR API represents a content layer (an HTMLCanvasElement
or OffscreenCanvas
) that you want to present in a VR display.
You can retrieve VRLayerInit
objects using VRDisplay.getLayers()
, and present them using the VRDisplay.requestPresent()
method.
VRLayerInit.leftBounds
VRDisplay
.VRLayerInit.rightBounds
VRDisplay
.VRLayerInit.source
VRDisplay
when VRDisplay.submitFrame()
is called.// currently returns an empty array var layers = vrDisplay.getLayers(); if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { vrDisplay.requestPresent([{ source: canvas }]).then(function() { console.log('Presenting to WebVR display'); // Here it returns an array of VRLayerInit objects var layers = vrDisplay.getLayers(); ... }); }); } }); }
VRLayerInit
objects look something like this:
{ leftBounds : [ ... ], rightBounds: [ ... ], source: canvasReference }
Note: The canvasReference
refers to the <canvas>
element itself, not the WebGL context associated with the canvas. The other two members are arrays
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'VRLayerInit' in that specification. | Editor's Draft | Initial definition |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes1 2 | Yes |
553 584 |
No | ? | ? |
leftBounds |
Yes1 2 | Yes |
553 584 |
No | ? | ? |
rightBounds |
Yes1 2 | Yes |
553 584 |
No | ? | ? |
source |
Yes1 2 | Yes |
553 584 |
No | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes5 | ? | ? | No | ? | ? |
leftBounds |
No | Yes5 | ? | ? | No | ? | ? |
rightBounds |
No | Yes5 | ? | ? | No | ? | ? |
source |
No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. This feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRLayerInit