This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.
void gl.bindBufferBase(target, index, buffer);
targetGlenum specifying the target for the bind operation. Possible values: gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFERindexGLuint specifying the index of the target.bufferWebGLBuffer which to bind to the binding point (target).None.
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'bindBufferBase' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glBindBufferBase' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 56 | No | 51 | No | 43 | No |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | 58 | 58 | No | 51 | No | 43 | No |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase