This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindBufferBase()
method of the WebGL 2 API binds a given WebGLBuffer
to a given binding point (target
) at a given index
.
void gl.bindBufferBase(target, index, buffer);
target
Glenum
specifying the target for the bind operation. Possible values: gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
GLuint
specifying the index of the target
.buffer
WebGLBuffer
which to bind to the binding point (target
).None.
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindBufferBase' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBindBufferBase' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase