This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindVertexArray()
method of the WebGL 2 API binds a passed WebGLVertexArrayObject
object to the buffer.
void gl.bindVertexArray(vertexArray);
WebGLVertexArrayObject
(VAO) object to bind.None.
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindVertexArray' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glBindVertexArray' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindVertexArray