This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.deleteSync()
method of the WebGL 2 API deletes a given WebGLSync
object.
void gl.deleteSync(sync);
sync
WebGLSync
object to delete.None.
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); // ... gl.deleteSync(sync);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'deleteSync' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glDeleteSync' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteSync