This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.isSync()
method of the WebGL 2 API returns true
if the passed object is a valid WebGLSync
object.
GLboolean gl.isSync(sync);
sync
WebGLSync
object to test.A GLboolean
indicating whether the given object is a valid WebGLSync
object (true
) or not (false
).
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); // ... gl.isSync(sync);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'isSync' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glIsSync' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isSync