This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D
, copyTexSubImage2D
, copyTexSubImage3D
or readPixels
.
void gl.readBuffer(src);
src
GLenum
specifying a color buffer. Possible values: gl.BACK
: Reads from the back color buffer.gl.NONE
: Reads from no color buffer.gl.COLOR_ATTACHMENT{0-15}
: Reads from one of the 16 color attachment buffers.None.
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'readBuffer' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glReadBuffer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.copyTexSubImage2D()
WebGL2RenderingContext.copyTexSubImage3D()
WebGLRenderingContext.readPixels()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readBuffer