This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
program
WebGLProgram
containing the active uniform block whose binding to assign.uniformBlockIndex
GLuint
specifying the index of the active uniform block within the program.GLuint
specifying the binding point to which to bind the uniform block.None.
gl.uniformBlockBinding(program, 0, 1);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformBlockBinding' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformBlockBinding' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding