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The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix values for uniform variables.
There are no 2x2
, 3x3
, and 4x4
versions of this method. They are abbreviated in 2
, 3
, and 4
, respectively. See the syntax below.
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
WebGLUniformLocation
object containing the location of the uniform attribute to modify.GLboolean
specifying whether to transpose the matrix. Must be false
.value
Float32Array
of float values.None.
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformMatrix' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformMatrix' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | ? | ? | ? | 47 | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | 60 | ? | ? | ? | 47 | ? |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix