This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.vertexAttribDivisor()
method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
void gl.vertexAttribDivisor(index, divisor);
index
GLuint
specifying the index of the generic vertex attributes.divisor
GLuint
specifying the number of instances that will pass between updates of the generic attribute.None.
gl.vertexAttribDivisor(0, 2);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribDivisor' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribDivisor' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor