The WEBGL_compressed_texture_etc
extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
The compressed texture formats are exposed by 10 constants and can be used in two functions: compressedTexImage2D()
and compressedTexSubImage2D()
.
ext.COMPRESSED_R11_EAC
ext.COMPRESSED_SIGNED_R11_EAC
ext.COMPRESSED_RG11_EAC
ext.COMPRESSED_SIGNED_RG11_EAC
ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
RGB_ETC2
, but the alpha part is encoded separately.ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
SRGB_ETC2
, but the alpha part is encoded separately.ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
RGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
SRGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.var ext = gl.getExtension('WEBGL_compressed_texture_etc'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA8_ETC2_EAC, 512, 512, 0, textureData);
Specification | Status | Comment |
---|---|---|
WEBGL_compressed_texture_etc The definition of 'WEBGL_compressed_texture_etc' in that specification. | Draft | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | ? | No | 51 | ? | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | ? | ? | No | ? | ? | ? | ? |
WEBGL_compressed_texture_es3
from Firefox 46 to Firefox 51 and used to be available on the WebGL 2 context by default – this is not the case anymore. You have to enable it on both, WebGL 1 and WebGL 2 contexts, in order to use it.WEBGL_compressed_texture_etc1
(ETC1)WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.compressedTexSubImage2D()
WebGLRenderingContext.getParameter()
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc