The WEBGL_compressed_texture_etc1
extension is part of the WebGL API and exposes the ETC1 compressed texture format.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
The compressed texture format is exposed by a constant and can be used with the compressedTexImage2D()
method (note that ETC1 is not supported with the compressedTexSubImage2D()
method).
ext.COMPRESSED_RGB_ETC1_WEBGL
var ext = gl.getExtension('WEBGL_compressed_texture_etc1'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGB_ETC1_WEBGL, 512, 512, 0, textureData);
Specification | Status | Comment |
---|---|---|
WEBGL_compressed_texture_etc1 The definition of 'WEBGL_compressed_texture_etc1' in that specification. | Draft | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | ? | No | 30 | ? | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | ? | ? | No | ? | ? | ? | ? |
WEBGL_compressed_texture_es3
(ETC2 and EAC)WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.getParameter()
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc1