The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.
The WebGLBuffer
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLBuffer
objects, the following methods of the WebGLRenderingContext
are useful:
WebGLRenderingContext.bindBuffer()
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.deleteBuffer()
WebGLRenderingContext.isBuffer()
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer();
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLBuffer' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Available in workers | No | No | 441 | No | No | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
Available in workers | No | No | No | No | No | No | No |
1. From version 44: this feature is behind the gfx.offscreencanvas.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.
WebGLRenderingContext.bindBuffer()
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.deleteBuffer()
WebGLRenderingContext.isBuffer()
WebGLFramebuffer
, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer