The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw 'Could not compile WebGL program. \n\n' + info;
}
See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.
The steps to actually do some work with the program involve telling the GPU to use the program, bind the appropriate data and configuration options, and finally draw something to the screen.
// Use the program gl.useProgram(program); // Bind existing attribute data gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.enableVertexAttribArray(attributeLocation); gl.vertexAttribPointer(attributeLocation, 3, gl.FLOAT, false, 0, 0); // Draw a single triangle gl.drawArrays(gl.TRIANGLES, 0, 3);
If there is an error linking the program or you wish to delete an existing program, then it is as simple as running WebGLRenderingContext.deleteProgram(). This frees the memory of the linked program.
gl.deleteProgram(program);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLProgram' in that specification. | Recommendation | Initial definition. |
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Available in workers | No | No | 441 | No | No | No |
| Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
| Available in workers | No | No | No | No | No | No | No |
1. From version 44: this feature is behind the gfx.offscreencanvas.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.
WebGLShaderWebGLRenderingContext.attachShader()WebGLRenderingContext.compileShader()WebGLRenderingContext.createProgram()WebGLRenderingContext.createShader()WebGLRenderingContext.deleteProgram()WebGLRenderingContext.deleteShader()WebGLRenderingContext.detachShader()WebGLRenderingContext.getAttachedShaders()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()WebGLRenderingContext.getShaderParameter()WebGLRenderingContext.getShaderPrecisionFormat()WebGLRenderingContext.getShaderInfoLog()WebGLRenderingContext.getShaderSource()WebGLRenderingContext.isProgram()WebGLRenderingContext.isShader()WebGLRenderingContext.linkProgram()WebGLRenderingContext.shaderSource()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLProgram