The WebGLRenderingContext.colorMask()
method of the WebGL API sets which color components to enable or to disable when drawing or rendering to a WebGLFramebuffer
.
void gl.colorMask(red, green, blue, alpha);
red
GLboolean
specifying whether or not the red color component can be written into the frame buffer. Default value: true
.green
GLboolean
specifying whether or not the green color component can be written into the frame buffer. Default value: true
.blue
GLboolean
specifying whether or not the blue color component can be written into the frame buffer. Default value: true
.alpha
GLboolean
specifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value: true
.None.
gl.colorMask(true, true, true, false);
To get the current color mask, query the COLOR_WRITEMASK
constant which returns an Array
.
gl.getParameter(gl.COLOR_WRITEMASK); // [true, true, true, false]
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'colorMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glColorMask' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/colorMask