The WebGLRenderingContext.deleteShader()
method of the WebGL API marks a given WebGLShader
object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader
is automatically marked for deletion when it is destroyed by the garbage collector.
void gl.deleteShader(shader);
WebGLShader
object to delete.None.
gl.deleteShader(shader);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'deleteShader' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDeleteShader' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.getAttachedShaders()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteShader